Project Overview
This project explores the potential for AI to support learners’ reflection while solving problems in immersive environments. We are creating a virtual escape room environment in which learners solve puzzles and improve their problem-solving skills in VR, a mixed reality (MR) environment, and on a PC. To support learners, we are designing and testing an AI-enabled character in the game who asks them to engage in metacognitive reflection. Over three years we are studying how such reflective activities improve learning, and testing the optimal design of such an agent, assessing when and how they should interject and probe the player’s thinking to best improve learning.

Research Example
From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments
RITEL Prototype
Team Members

Oluwatomilade Olarinde

Eileen McGivney
Collaborators

Casper Harteveld

Erica Kleinman

GhostLab, Northeastern University College of Arts, Media and Design

Seth Cooper
This project is funded by a National Science Foundation grant for Research on Innovative Technologies for Enhanced Learning (RITEL).